See: Description
Interface | Description |
---|---|
GGActListener |
Declarations of the notification method called in every simulation cycle.
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GGActorCollisionListener |
Declarations of the notification method called when two actors collide.
|
GGActorTouchListener |
Declarations of the notification method called when the touch interacts with
the actor's touch area.
|
GGAlertDialogListener |
Declaration of a callback method called when the GGAlertDialog closes.
|
GGBorderListener |
Declarations of the notification method called when the actor is at
a border cell.
|
GGCheckButtonListener |
Declarations of the notification method called when a check button changes state
caused by a mouse click.
|
GGComboSensorListener |
Declarations of the notification method called when the orientation sensor reports new values.
|
GGFlingListener |
Declarations of the notification method called by gesture events.
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GGMultiTouchListener |
Declarations of the notification method called by multi-touch events.
|
GGNavigationListener |
Declarations of a notifications method when the navigation buttons are used.
|
GGOrientationListener |
Declarations of the notification method called when the screen orientation changes.
|
GGPushButtonListener |
Declarations of the notification method called when a push button is pressed,
released or clicked using the left mouse button.
|
GGRadioButtonListener |
Declarations of the notification method called when a radio button changes state
caused by a mouse click.
|
GGSensorListener |
Declaration of the notification method called when the
sensor reports new values.
|
GGSoftButtonListener |
Declarations of the notifications method called when a soft button is touched.
|
GGTileCollisionListener |
Declarations of the notification method called when two actors collide.
|
GGToggleButtonListener |
Declarations of the notification method called when a toggle button changes state
caused by a mouse click.
|
GGTouchListener |
Declarations of the notification method called by touch events.
|
ToolBarListener |
Declaration of callback methods called for tool bar item events.
|
Class | Description |
---|---|
Actor |
Class that holds sprite icons that plays the role of an actor in the
game's game grid.
|
ConsoleActivity |
Activity for creating a console display, for internal use only.
|
GameGrid |
Class to create a container where the actors live in.
|
GameGrid.CellZoom |
Class to define a zoom factor for automatic zooming when images
are loaded in grid based apps.
|
GameGrid.WindowZoom |
Class to define a zoom factor for automatic zooming when images
are loaded in pixel based apps.
|
GGAlertDialog |
Class to show a modeless dialog.
|
GGBackground |
Class for drawing into the GameGrid background using Canvas graphics methods.
|
GGBitmap |
Class that holds a Bitmap to draw graphics elements and provide
some static helper methods for image loading and
transformation.
|
GGButtonAdapter |
Declarations of empty methods called when a soft button is touched.
|
GGButtonBase |
Abstract superclass of all button types.
|
GGCamera |
Singleton abstraction of the hardware camera.
|
GGCheckButton |
Class that implements a check button actor with standard behavior.
|
GGCircle |
Class representing a circle in the x-y-plane with a center vector and
a radius (all doubles).
|
GGComboSensor |
Singleton abstraction of the hardware combo sensor
(acceleration, gravitation (magnetic field), orientation).
|
GGConsole |
GGConsole is used to display a simple black screen to display lines of
text like in a common system command shell.
|
GGInputDialog |
Class to show a modal dialog with an edit field and two buttons
(Ok, Cancel).
|
GGLine |
Class representing a line segment.
|
GGMaze |
This class creates a random maze in a two-dimensional grid of cells.
|
GGMessageBox |
Class to display a modal information dialog with 1, 2 or 3 buttons.
|
GGMultiTouch |
Singleton class used to report screen multi-touch events.
|
GGPanel |
Class derived from GGBackground with a user-definable double
coordinate system.
|
GGPath |
GGPath is a helper class that simplifies file operations.
|
GGPreferences |
Helper class to simplify storage and retrieval of persistent data.
|
GGProgressBar |
Class that implements a progress bar indicator.
|
GGPushButton |
Class that implements a button actor with standard behavior.
|
GGPushButtonAdapter |
Empty implementatins of the notification method called when a push
button is pressed, released or clicked using the left mouse button.
|
GGRadioButton |
Class that implements a radio button actor with standard behavior.
|
GGRadioButtonGroup |
A radio button group contains a certain number of radio buttons.
|
GGRectangle |
Class representing a rotatable rectangle.
|
GGSensor |
Representation of one of the built-in hardware sensors.
|
GGSoftButtonAdapter |
Declarations of empty methods called when a soft button is touched.
|
GGStatusBar |
Class to provide space for one line of text shown in a
game grid window normally used for displaying status information.
|
GGTextField |
Class to provide a dynamically created line of text shown in a
game grid window.
|
GGTileMap |
Class that implements a tile map, e.g. an arragement of rectangular
images of the same size like tiles on a floor.
|
GGToggleButton |
Class that implements a toggle button (2-state button) actor with standard
behavior.
|
GGTouch |
Singleton class used to report screen touch events.
|
GGVector |
Class representing a two-dimensional vector with double coordinates (x, y).
|
L |
A helper class to write messages to the adb debug console.
|
Location |
Class to represent the position of a cell (in cell coordinates).
|
PointD |
Class representing pairs of double values.
|
TextActor |
Class that implements an actor to display text dynamically.
|
ToolBar |
Class to represent a linear bar of item.
|
ToolBarAdapter |
Empty implementation of callback methods called for tool bar item events.
|
ToolBarItem |
A class to represent actors used for tool bar items.
|
ToolBarSeparator |
A class to represent actors used for tool bar items.
|
ToolBarStack |
Class that represents a stack of items (e.g. card symbols with the same suit (in
rank order).
|
ToolBarText |
A class to represent a text actor used for tool bar items.
|
X11Color |
This class provides the mapping of X11 colors names (in string notation)
to RGB colors represented the java.awt.Color class.
|
Enum | Description |
---|---|
GGMessageBox.ButtonHit |
Enum to define the button hit reponses.
|
GGMessageBox.ButtonLayout |
Enum to define the layout of the buttons.
|
GGNavigationEvent |
Enumeration used for the GGNavigationListener callbacks.
|
GGNavigationListener.ScreenOrientation |
Declarations of constants when a GGOrientationListener is registered.
|
Location.CompassDirection |
Class to represent the 8 compass directions.
|